He also stated he had hoped to have it released on opening day. By DarkRider, February 3, 2012. 353 and the new kit for both versions as well. Thanks in advance! As FrankFamily said, open an existing note, change its name, click edit base, change the text to what you want, and click ok. - posted in Skyrim Mod Talk: Hello peeps, I hope that someone can help me with a problem I have been having in the creation kit for skyrim. "C:Program Files (x86)SteamsteamappscommonSkyrim Special EditionDataSourceScriptsLocation. The second problem is which functions I should use. Set the mod in question as the active plugin and open it. In lesson #2 we went over the bare mechanics of NavMeshing exploring how to mesh by hand and what the primary tools do. Also tagged with one or more of these keywords: creation kit, ck, keywords. An easy way to find all of the clothes items is to go to the ArmorClothing keyword, right-click, and select Use Info. Author. net. Okay, the Creation Kit is loaded and all the game assets are available for you. Skyrim Special Edition Creation Kit and Modders. 5. Need a little advice on a Creation Kit problem. In Storymanager use 'Script Event'. Just right click in the keywords window and select "Add". Normally, players slowly regain health when not in combat. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. A possible cause is the pointer that is used in the creation is wrong:. . For details about setting up Condition Functions in the editor, visit the Conditions page. uesp. The first step is to select under which crafting category you want your item to appear: Steel, Leather, Elven, etc. Papyrus Basics and Keywords. exe is in the same folder as SkyrimSE. 6. It is also used by modders who make all the wonderful mods that we all love to use. Also tagged with one or more of these keywords: scripting tutorial, papyrus. To make the home compatible your mod needs to have HF as a master, since some. Aliases. Essentially, they can be best thought as categories: A keyword places an entity in a category that can then be freely references by the. Node: Node that the weapon is attached to. High-Poly Head (possibly) not working - posted in Skyrim Mod Troubleshooting: High-Poly head not working. Add keyword to one Item. 5 Counter Effects 1. You will need: Something to write things down on; TES5Edit (Optional) The Skyrim Creation Kit (only if not using the Frostfall Warmth Utility) Using the Frostfall Warmth Utility The Creation Kit comes packaged with an all-new scripting language known as "Papyrus". 8 WorldObjects 4. Full: Displays full body. Creation Kit Keywords - posted in Skyrim Special Edition Mod Talk: Im making a unique set of Tulliuss armor, using the imperial light boots and bracers. I have created a fairly easy to use the script. exe. On the right side find the panel with keywords and delete entries like ArmorBoots, then right click and select Add a Keyword (or something like that). 1 Complete Example Scripts. Click OK and save your new mod with the . However, I can't seem to find the code for attaching a keyword to it. dll, d3d11. Notes for Skyrim Scripting episode. To make a new armor piece, follow the steps below: 1) Open Skyrim Creation Kit and make sure your mod/plugin file is loaded. Re-open the dialogue box (This 'creates' the script or w/e just do it lol) Highlight the script on the right and hit the propertys. If there is still an issue then: Verify the game files via Steam. 1. In fact if I tick it and close the Show/Hide Window. 13 Oct 2023. Did you set the . Or use a quest alias. ID: The form's Editor ID. Nexus Mods Game Forums → Game-specific Forums → S → Skyrim Special Edition → Skyrim Special Edition Files → Skyrim. Aliases are names or tags assigned to actors, objects, and locations used by the quest. Create new actor values to be targeted by magic effects. Mods add so much to the existing game—they allow us to explore new lands, wear new clothing, wield new weapons, etc. , the player, NPCs, or creatures). The keywords of a spell are the keywords of all it's magic effects? - posted in Skyrim Creation Kit and Modders: In other words, can i use HasKeyword(X) to quickly identify spells? The wiki says If the form doesnt support keywords, it will always return false and spells dont have a keyword box like other forms, am i right guessing it will usse all the keywords of all its magic effects? And. Papyrus is similar to popular scripting languages like Ruby and Python, and offers an unprecedented level of power to modders of Bethesda games. esm файла. - Find and select the ‘actors’ folder. Page 1 of 2 - Does AddInventoryEventFilter() work with keywords in SE - posted in Skyrim Special Edition Creation Kit and Modders : Does AddInventoryEventFilter() work with keywords in SE. You have to add a material keyword to your new item and you can do this easily with the Creation Kit. To make the home compatible your mod needs to have HF as a master, since some. Load your mod alongside the other in TES5Edit. DarkRider. Generating LOD for SSE - posted in Skyrim Special Edition Creation Kit and Modders : This has, by far, been the biggest headache of the entire modding process. After following some tutorials I had no trouble creating a few possible prompts, but now my. Skyrim Scripting tutorial - posted in Skyrim Special Edition Creation Kit and Modders : I have came across an excellent resource on Skyrim scripting. Keyword Attachment Guide is a comprehensive tutorial on how to use keywords to create custom enchantments, armors, weapons, and more for Skyrim Special Edition. Need help, Making a Power! - posted in Skyrim Creation Kit and Modders: Hello there, I am new to modding on the Skyrim Creation Kit, and I am currently developing a mod, and need some help on something: My mod is basically a power that lasts for 60 seconds / 1 minute. . esm:. 2. It's free to anyone with a PC copy of Skyrim and a Steam account. 혹시 ENB를 설치했다면, d3d9. Edit the properties for the potion rack container. I can add or remove them via the click trigger, but they don't appear where the dummy markers are. These are in the container section of the Creation Kit. Don't add the facegen data under the YourMod. Enchantment Dialog [edit | edit source] Base Data [edit | edit source]. esm, the dawn guard one and the update one, it pulls up everything , So. Easiest solution to me would be to skip the keywords and use two separate formlists. Forget about the crafting recipe entry. Keyword for the Studded category. Hold down "S" and move mouse to scale reference. ' and double click all the main . He also stated he had hoped to have it released on opening day. A door is a special example of an activator. If you have the FormID # for a base game object and you are wanting to use it in a property rather than script it, two solutions to obtain the record ID name. The Creation Kit (previously known as the Construction Set or CS) is a tool that can be used to view and edit the game's data files. Anyway, for the inventory in inventory: create a new interior cell in creation kit, place a container inside. I am not sure if this issue has been encountered by anyone here but i have come across a problem in the CK. 21 Oct 2023. If this wasn't clear enough, please ask and I can clarify. not wanted for functions to show in function list because the line number should be the line number containing the keyword function and not the line number of an empty or blank line. Here is the item itself -- the three lines on the far right are what you meant I suppose? I wonder what 00ArmorMaterialAlduinScale does there. Can't start "The Helm of Winterhold" - posted in General Skyrim Discussion: Hello everyone! I can reproduce this bug reliably by starting a new game and traveling to winterhold. - posted in Skyrim Creation Kit and Modders: SOLVED! Hey everyone! I am working on a new quest in the CK where the player has to collect 10 Hagraven claws and return them to the quest giver. ClothesChefHat has a unisex world model (only the male is. Make a new folder with the name of your mod. =1 bUseArchives=1 iRetainDirectoryStringTable=1 iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 SArchiveList=Skyrim - Textures. esm file until it’s got an “x” next to it. 4 Keywords 1. After speaking to Korir, but not selecting the looking for work option, and fast travelling anywhere, upon return the option to ask Korir for work. It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue, weapons, and. 73 to 1. Bethesda hasn't been helpful at all with the Skyrim Creation Kit. 4. Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference. exe, CreationKit. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below. 2) The trigger. Papyrus Basics and Keywords. exe in your Skyrim SE folder. 7 Visual Effects 1. Just missing a few keyword and my own rush to get it working lead to a sad late evening state of frustration. These are condition functions like GetIsID, GetIsVoiceType, GetInFaction, and so on (conditions that affect default dialogue). I want to make a clear open path, but the grass will not disappear when I remove. Bethesda's Skyrim (Original) Creation Kit Thread. In this video, we will see how you can cr. ObjectReference GetLinkedRef(Keyword apKeyword) Returns our linked reference for the given Keyword, if any. esm plugins and a lot more. I know that there are some enchanted weapons in the game that never run out of charges; Mehrune's Razor and the Ebony Blade to name a couple. Примечание: Если загружать одновременно 2-3 . slKeywords := TStringList. I understand (I think) that keywords within the creation kit are used to categorize things like weapon materials. Under the Primitive tab, set the Collision Layer to: L_TRIGGER. Contents. does a helmet hide the hair, or the entire head? They don't affect the enchantment restrictions. Then, in your cure effect, add YourPoison keyword to the list. A new window will pop up asking you to select a form. DR - CK crashes on startup in Skyrim SE directory, but runs fine in alternate location (same SSD volume). bsa, Update. The Elder Scrolls Online! In the Creation Kit, open the object you'd like to be able to disenchant, and remove the MagicDisallowEnchanting keyword: Another method is to use TES5Edit (or SSEEdit for the Special Edition of Skyrim) instead of the Creation Kit. 1. For enchanted weapons the CK shows only the base_value, but that's not what's used ingame: gold_value = base_value + [0. Overwriting a formlist in Creation Kit - posted in Skyrim Creation Kit and Modders: Hi, Im having trouble overwriting a formlist using Creation Kit. The Creation Kit is Skyrim's modding kit. " This feature is provied so that modders useing the. NB: to add materials to the recipe just right-click in the Required Item List and choose new. Keev. These are only associated via the Creation Kit and are immutable. If anything needs to be run as admin in order to function then that is an. 09 Oct 2023. Вы можете скачать Creation Kit непосредственно из Steam, для этого необходимо иметь аккаунт Steam с приобретенной копией игры Skyrim. Back to Skyrim Special Edition Creation Kit and Modders · Next Unread Topic → Also tagged with one or more of these keywords: interior cell, creation kit, skyrim Nexus Mods Game Forums → Game-specific Forums → F → Fallout 4 → Files → Fallout 4 Creation Kit and Modders →121 posts. 1 reply. The mods are downloadable in the Steam Workshop on PC. - Find and select the ‘character’ folder. esp folder (where "YourMod" is your mod), to the Skyrim. 1. modlinkbot. Page 1 of 2 - Crafting Questions - posted in Skyrim Creation Kit and Modders: I want to add a new crafting station and have that station's menu give an entirely new set of options. Variables and Properties are similar things, they both "hold" values and objects. Create the follower's textures folder. 4 Keywords 1. CK not compiling with SKSE functions - posted in Skyrim Special Edition Creation Kit and Modders : Hey guys, having some issues with CK using SKSE. SKYAI SE (V2 Redux) - SKYRIM ADD ITEMS: SkyAI SE - Skyrim Add Items: Skyrim BodyTypes: for the patchers: Skyrim New Game Plus esk Batch Builder: Skyrim Scaled Uncapped: SMART - Scaling Mod: Spell Perk Item Distributor xEdit Scripts: SSE Decompress Records: subscribe to my onlyfams: SSE Plugin Auto Cleaning Tool. The Elder Scrolls Construction Set allows you to edit and create any data for use with The Elder Scrolls IV: Oblivion. (See Interrupt Override. In the Furniture list, copy a cooking pot and give it the ID and name you want, such as SpecialPotionCauldron. 4 - Bethesda Wikis. Instead of spending an afternoon configuring the basics, SME allows you to dive right into building your own custom mod list with zero hassle in a self-contained MO2. Despite the differences between the entities, the user interface for managing these scripts is common. Typically the actual enemies range from ~1/2 the zone level (sometimes even lower) up to the zone level or slightly higher for "normal" enemies, with a boss as much as twice the level. This is a tool for mod authors and translators who handle voice files. Skill points can't be allocated. In the Furniture list, copy a cooking pot and give it the ID and name you want, such as SpecialPotionCauldron. Hey! I just started modding Skyrim, and want to make a temporary weapon enhancement that makes any weapon to be considered a silver weapon by the SilverPerk. ago. This allows various data elements (script, packages, dialogue) to be tagged to the alias rather than to a specific object in the world, allowing quests to specify their aliases at runtime instead of being predefined. Restrict Items With Keyword - posted in Skyrim Mod Talk: Im making an auto-sort system that will only allow you to store food items and nothing else. baichi23 • 2 yr. If you don't know the cell name, you'd have to open the game + the mod(s) associated in the Creation Kit i wanted to know the id of some mod interior, but i found it after googling for a while, but the coc command places me not where i wanted, so i simply downloaded a "mark" and "recall" mod to teleport. To make this a bit more balanced, you could require the player to put soul gems into the soul wallet. 2. esm to select it and press OK. I recommend you work with Creation Kit and check the changes in xEdit only after, when you have these doubts on the game internal structures. 3) When the main LOOT window Opens at the Top select "file". Creation Kit may ask if you want to unpack the 'scripts. If you have recipes (COBJ records), you can add the keyword to them too. ObjectReference GetNthLinkedRef(Int aiLinkedRef) Obtains the nth linked ref from this object. Script Notes: A comment field that is included in the export. One that contains all 'kindling' items and one that contains all 'accelerant' items. The names of the actor values can generally be used in the console as part of various console commands. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. However, it seems there is no keyword for. Let's call it YourPoison. Donate or contribute. If an actor is in multiple aliases, the alias packages stack in quest priority order. If you want to make something good, it takes hard work and expect. These videos are focused on working with magic effects and creating different spells or enchantments. . They are used to easily detect light or heavy armour. For instance I would like to know how to control where and when the new monster will. 2. 1/21. Please be patient with this software, it can be a little slow at times. I actually tried to load the esp in creation kit, but, I have no idea how to limit it to the files edited only by that mod. I could make them all left handed but I would like to be able to dual cast or have different master spells in each hand. 32. 438. Author. To setup the Creation Kit, complete the following steps. 6 Target Conditions 1. Under the Linked Ref tab, make a link to the PlayerPotionRackClickTrigger you created in step 1. Let’s get the Creation Kit (CK from now on) open and I’ll introduce you to all it’s pieces. baichi23 • 2 yr. (In this case, spell tomes. Make a Bethesda account if you don't have one, or, if you do, log into your account. To get an idea of what. I know that the RelationshipMarriageFin quest handles the. Thank you so much, i didnt think it was as simple as "add". Login with your Bethesda account. psc) and compile the script (Gameplay -> Compile Papyrus Scripts. Just do it manually in tes5edit not gonna take that long. hellay-fr Oct 11, 2012 @ 5:13am. 6 and I check Skyrim. 8 Dual Casting 1. The Elder Scrolls V: Skyrim. } unit UserScript; var. I've been playing with the Creation Kit for a week. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. 7 WorldData 4. - posted in Skyrim Mod Talk: Hello peeps, I hope that someone can help me with a problem I have been having in the creation kit for skyrim. Example: Being Female adds contraception potions, and has a nice keyword for it. In my mod, MOD B, I am trying to use some logic that detects when the player is equippe. Hoping someone knows the answer. First time Skyrim Modders Start Here! Study a Course in CK Basics with Headmaster DarkRider. Under the Linked Ref tab, make a link to the PlayerPotionRackClickTrigger you created in step 1. That's your list. Since the ESP's masters are sky rim. Create a script on the dialogue option you wish to have start the audio file (This is easy just type "Utility. dll(또는 d3d10. 2. Fallout 4 Creation Kit. Or use a quest alias. ago. The xmarkerheading should be referenced to your bard. • 10 yr. You can play/edit/extract voice files directly without extracting BSA/BA2 files or FUZ files in advance. Help with Scripting OnEquipped and addtofaction - posted in Skyrim Special Edition Creation Kit and Modders : I am working on a mod that expands effects on some daedric artifacts making them more lore friendly. This Page Contains lists of all Papyrus Scripting Functions and Events including SKSE functions. esp of the file of the mod I want to make changes in (just trying to remove armor value and add an enchantment to a particular armor item, basically). bsa, Skyrim - Meshes. Games. I am working on a mod (call it MOD B) that is designed to work alongside another existing mod (call it MOD A). Actor Value: The condition value affected when the weapon is targetted. g. We would like to show you a description here but the site won’t allow us. Yeah I saw the Khajiit eyes on the Human model. . . Keyword. It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue,. Every single video guide I've found seems only to cover the original Creation Kit. Generic inventory filters question - posted in Skyrim Creation Kit and Modders: Is there any way to apply a generic inventory filter for example to capture whenever any weapon is added or removed from inventory? I need to figure out the best way to keep track of items a player has in inventory, as well as spells learned, and. In the Object Window, navigate to Character -> Quest in the category list. The Construction Set allows you to create your own areas (towns. 01. In game when crafting all items appear under the Misc. Download the finished result of following this tutorial,. Or really any SKSE functions for that matter. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. 19 Oct 2023. Add keyword to one Item. Keywords are metadata that can be applied to entities in the game and then referenced by other entities and scripts. When activated the actor is teleported to that other reference. This works for SE Creation, LE Creation Kit AND Fallout 4 Creation Kit. My aim is to create a Restoration perk that increases damage of Sun spells, such as Sun Fire (similar to Augmented Flames for Fire spells). Leave the Keyword blank. 3 Script Name. SKSE utility plugin that allows modders to add keywords to weapons/armor/ammo/magic effects/potions/scrolls/locations/books, at startup. Usually, this means that the object has been placed in the Render Window, although references can also be created at runtime by scripts (for example, the PlaceAtMe() function) or by other game systems (for example, many spells create Explosions). 03 Oct 2023. Подтвердить слияние папок и замену файлов. The file is called "scripts" and it's the only zip file you'll have there if I'm not mistaken (that's how my folder looks at least). I was working on an old mod fixing issues that hadnt been discovered before I published it on the Steam Workshop. This Wiki is a community-run site that is a living help file where you'll find everything you need to use the Creation Kit and make mods for The. AddKeyword(ActorTypeUndead) EndFunction It gives me this error:. bsa Creation Kit을 실행하자마자 꺼지는(혹은 로딩이 지연되는) 오류가 있다. Keev. esp file as. - Create a. I also use the Mine and Cut Gems mod and added a gem cutting station next to the Armour work. Think of keywords as a way of categorizing things in the game. How to use the Reference Batch Action feature in Creation Kit. There are two kinds of aliases: Scripts. Creating dialogue without voices - posted in Skyrim Creation Kit and Modders: Hello! I recently created a custom follower, who works without a problem in my game, but to add a bit of personalization I would like to give him some dialogue lines. 12 Oct 2023. esp JustAScript; HelloOnActivate *Food*. Remember that for spells and perks the subject (S) is always the one being affected by the spell/perk, if you want to run the condition on the caster for a spell you need to use target (T). If you change ownership of the ENTIRE ModifiableWindowsApps folder from TrustedInstaller to yourself, you can change all the permissions to allow all apps full control (this is important later). Creation Kit Keywords - posted in Skyrim Special Edition Mod Talk: Im making a unique set of Tulliuss armor, using the imperial light boots and bracers. I have and then the situation in my first post happens. . Im having trouble excluding the rest of the keywords without having issues with the enabling of certain items. The changes will allow the children and the Dragonborns. This tutorial will show you how to take static objects and force them to move within the game using scripting. For this method, set up a quest with a reference alias for the player, but leave it empty. Skyrim Special Edition. Object Categorization Framework (or OCF) is a resource that categorizes items and other base objects into groups that can be easily used in conditions by other mods. That should update it to form 44. I'm primarily interested in crafting, game balance, realism and immersion mods. Look for the Create Trigger button on the top bar of your Creation Kit Window and click it. 18 Jul 2021. 4. Skyrim Modding Essentials is a lean utility Wabbajack list for Skyrim Special Edition, intended to jumpstart a new mod setup with all the required tools and basic mods. Included are the tools needed to create custom content, using the game's files. Does not appear in game. Despite the differences between the entities, the user interface for managing these scripts is common. navigation search. Close and re-open the quest/dialogue window. Start by clicking File->Data at the top left. Click the folder icon--under the "Files" tab--that's titled, "Load". Luckily there is built-in support for that!. The Creation Kit is the official editor used by Bethesda Games Studios to create Skyrim, Fallout 4 and Fallout 76. Select Edit drop down menu. This tutorial will show you how to take static objects and force them to move within the game using scripting. First make sure your home is flagged as an Inn. The Creation Kit is a program that can be used to control nearly any aspect of the game or create mods, capable of adding brand new user-created game content, examining the. Step 2: Pick Out a Weapon. If possible I. . It appears that the Filter only looks at the Editor IDs and not the actual name of the item and so i. the creation KIT is a toolkit used to create or modify mods, notably the creation kit is usefull to port oldrim mods to skyrim se/ae (only the esp, for meshes, textures and animations, you need the cathedral assets optimizer). But that's contradicting my wish for flexibility. It does this by distributing hundreds of new keywords (using Keyword Item Distributer and Spell Perk Item Distributer) and FormLists (using FormList Manipulator) to base. Does that weapon now benefit from battleaxe perks too?Typically, a Skyrim mod will be dependent on the original Skyrim master file, in addition to the Update master file. Make a keyword property in the calling script. Thanks. (For now we will ignore the “auto” keyword. 2 Creating a Simple Toggle. Int RemoveSlotFromMask (Int slotMask) Removes the specified slotmask from the armor and returns the new slot mask for the armor. Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of. Bloatfly race and RadRoach race) if they dont already have a native keyword to search on. Each Keyword is an object defined in the CK. We would like to show you a description here but the site won’t allow us. If you have the knowledge needed, please edit this article so we can remove the Incomplete flag. Then check the box to dispel effects with the keywords in the list. In an interview with Todd Howard, he expressed extreme interest in what Elder Scrolls fans would do with the kit. e. Options to selectively transform only parts of NPCs. Зайдите в раздел Библиотека игрHalgari's downgrader mod ONLY downgrade's the kit and is simply so we can use "Creation Kit Fixes" again. Object oriented programming relies on the concept of an abstract class and an instance of that class (An instance may also be called an object. 5 Cycle Through a List of Objects and Perform an Action on Each Object (FormLists)Add a new monster with Creation kit Tutorial please - posted in Skyrim Mod Troubleshooting: I would like a tutorial on how to add a new monster to skyrim using the Creation Kit (not interested in the uninformative basic official creation kit wiki tutorial). Like any scripting environment, Papyrus can be a daunting system, especially for those who are unfamiliar with other scripting or programming languages. Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. 0) By the way, if you're having trouble with understanding Skyrim scripting, be sure to check up on the official wiki tutorials . For unenchanted weapons the gold value is found in DATA. - Find and select the ‘textures’ folder. Paste the copied item with no offset. Little input data. Then since you cant create new skill tree I want to make one of those skill trees to level only when I kill monster by a <XP value>. Within that create folders for each of the voice types your shout can use. Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. I'm missing a LOT of options in the drop-down menus. Please post here to let us know if you make a new tutorial. It can be launched through the Bethesda launcher. 10 Script Effect AI Data 1. Double click NEW and name your new trigger. . If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news. Sometimes the universe doesn't let me figure something out on my own until just after I ask someone else, cuz it wants me to look stupid first. to use in the inventory event filter and use an xEdit script to create a patch file and add every object with the keyword from every plugin currently. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. zEdit patch script, probably. If the last AND rule is false and is followed by OR rules, the first OR rule that is true will resolve the stack true. Some users will prefer to write their scripts inside the Creation Kit. Custom armor textures disappears when the Creation Kit is shut down - posted in Skyrim Mod Troubleshooting: **NOTE** Im VERY new to modding and Ive never tried it before in any game, so this may just be a beginners mistake! I wanted to make a custom armor set with the Mercenary Studded Armor pieces from Triss Armor. MOD A - adds a new keyworld to some existing weapons, and has a few new weapons with this keyword. For this to work you probably also need to go into bhkCollisionObject's block details and clear its target - and, if it has a bhkCompressedMeshShape, do the same for that. e…1. Under the options for the specific ArmourAddon that you want, just select or deselect the races that you want. I want to add forms defined by mod A into a formlist defined in mod B. The function received a normal address with the desire to reset 4 bytes, but something went wrong and the memory under the pointer was unavailable. Skyrim SE Creation Kit. Needs a lot of polish, and a new keyword.